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Epilogue Changelog What has been changed in new extender?

#1 User is offline   Mantas 

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Posted July 31, 2010 - 02:04

It's still missing many information about other changes, it's not so easy to log every step of other developers.
So, some updates are already known, but some are new. Just in case - I'll post it.
Notice: majority of these updates are made in extender, not in script-pack (skills, items, NPC AIs, etc.). So, all other changes will be felt while playing in our server when Epilogue update will be released.


----------

- Added new Vitality system:
- Retail system as in NCSoft servers;
- "Vitality Replenishing Herb" has been added.

- Added Fame system:
- Fame can be obtained through participation in siege fights or by consuming "Noblesse Gate Pass" through Olympiad Manager;
- Rewards: PvP augment option on top-tier A-grade weapons and armors; various consumables and talismans; exchange for Clan Fame or reduce your PK count.

- Added dual dagger type weapons:
- Added "Dual Dagger Mastery" (level 81) skill for dagger classes;
- Dual daggers can be manufactured via Blacksmith of Mammon, this method is similar to creating dual swords.

- Added masterwork/superior/common items, updated items crafting system:
- When one wears superior upper body armor and pairs it with other masterwork pieces from same set, character will receive both superior set item bonuses as well as individual masterwork bonuses.
- Masterwork tops are exception to above rule. Because each masterwork top possesses its own specialized set of bonuses, pairing mixtures of masterwork and superior items with masterwork top will not give you superior set bonuses associated with actual set.
- It has been changed so that rare type upper armor is not manufactured during item creation.
- Existing masterwork upper body pieces can be exchanged for any other masterwork piece within same set. Or it can be exchanged for its superior equivalent (example: Masterwork Dynasty Breastplate can be exchanged for Superior Dynasty Breastplate or set of Masterwork Dynasty Boots). All this is done through Blacksmith of Mammon.
- When crafting item, there is chance that crafter could create two items from one set of materials, or that created item is a Foundation item.
- Foundation item can be refined into Masterwork item through Blacksmith of Mammon.
- Masterwork weapons may be converted into kamael-exclusive weapons and dual-swords.
- Common items have been added up to A-grade. These items have same stats as Superior items, but they can't be enchanted, enhanced, or augmented. They can be purchased at shops or obtained through hunting regular monsters.
- Superior and Masterwork jewelry such as rings, necklaces and earrings can now be augmented.

- Updated Attributes system:
- Due to addition of Attribute Crystals, maximum attribute values which can be endowed on weapon and armor has been increased as follows: for weapons 150 > 300, for armors 300 > 600.
- Maximum attribute values which can be endowed using existing attribute stones haven't changed. Weapon attributes go up to 150 and armor attributes up to 300.
- Attribute Stones and Crystals enhance for same amount. On weapons, each Stone/Crystal gives 5 point bonus. On armor, each Stone/Crystal gives 6 point bonus.
- Attribute Crystals can be crafted by using items obtained through collection as ingredients.
- While transfering part of attributes power for servitor, it works only for summoner classes (Phantom Summoner, Elemental Summoner, Warlock).
- 80% of attack attribute power is transfered to summon, 20% of attack attribute power stays for summoner.
- 100% of defensive attribute power is transfered to summon, 100% of defensive attribute power stays also for summoner.
- PvP mode: if defence attribute is greater than offence one, then damage is not increased.

- Added new "My Teleports" system:
- Added icon functionality in actions window.
- To add new bookmark use "My Teleport Flag" item.
- To teleport to desired place use "My Teleport Scroll" item.
- Max bookmark slots = 9.

- Other news:
- Belts have been newly added.
- Ancient Cloak, Knight's Cloak, and Holy Spirit's Cloak, which can be worn by levels 80 and 84 have been added.
- Sigils have been added. Sigils can be worn instead of a shield for wizard, healer, summoner, and enchanter classes.
- Added enjoyable Mini-Game. It can be accessed using "/minigame" command or by clicking the "Mini-Game" icon in the action window.
- New instant herbs have been added. Duration for instant herbs has been increased from 2 minutes up to 5 minutes.
- When character is created, it automatically receives 10 Scrolls to move to Kamael Village and 5 Adventurer's Scroll of Escape in its inventory.
- Characters below level 40 can use Gatekeeper NPCs to teleport for free.
- Two new social actions have been added for each race (one for males, one for females).
- If item enhancement succeeds as listed below there will be firecracker effect and system message: weapon from +6 to +7 and from +14 to +15, armor from +5 to +6.
- Added new "Master of Enchanting" auto event.
- Magic critical hit/heal is now also possible when using heal type skills.
- Purple condition duration has been increased from 40 to 120 seconds, and removal notification time has been increased from 5 to 20 seconds. Rate at which character name flashes when the PVP flag is about to drop will get faster as time runs out.
- Added new S82/S84-grade weapons, armors and life stones.
- Updated augmentation system: new parameters for describing augmentation chances for acquiring various grade effects from low-grade life stones.
- Damage bonus based on proximity between target and attacker has been added.
- Distance between attacker and target now influences damage of long range physical attacks.
- When armor is over-enchanted to +4 or higher, each item will give character bonus to HP.
- Attack/casting speed doesn't affect skill reuse time now.
- Clan crests will be shown nearby NPC names in each town if it's owned by clan.
- Reworked toggle skills: character can use toggle skills while attacking, casting, running, etc.
- Added Anais raidboss.
- Updated quest "Whisper of Destiny": now you won't have to meet Baium to finish this quest, just collect 30 White Fabrics.

- Updated clans system:
- Clan level has been expanded to level 11.
- Clan members limit has been expanded to 220.
- New social ranks have been added to level 9 and 10 clans.

- Updated buff slots system:
- New buff slots has been added for song/dance buffs and debuff-related use.
- New buff removal function: for beneficial effect buffs, you can remove buff by pressing Alt-key and left mouse button on buff icon (song/dance-related buffs can't be removed).
- Dedicated 36 slots for buff Skills (20 common slots + 16 extra slots by p_enlarge_buff_slots).
- Dedicated 24 slots for dance/song skills (12 common slots + 12 extra slots by p_enlarge_dancesong_slots).

- Technical news:
- Skilldata:
- New syntax for separated PvP and PvE effects.
- New target type: pvp_target - true if PC vs PC only.
- New type of trigger algorithm: auto cast specified skills with specified probability with specified conditions when actor avoids attack.
- New effect algorithms for CP draining skills.
- Big amount of new abnormal types for improved buffs/debuffs stacking system.
- New type of operate-condition and new effects for using "My Teleports" system to add new slots.
- New effects for adding Vitality Points to target and "Vitality Repleneshing Herb".
- New effects for adding buff/dance/song slots.
- New effects for PvP magical/physical defence bonus and PvP physical attack-defence bonus.
- New effect to absorb (with probability) percents of target's HP and convert it to actor's MP.
- New effect for instant teleport behind target, possible to set angle and range.
- New effects for improved items enchanting system: enchant items with raised enchant rate and limit conditions for enchanting range.
- Updated kamael skill effects syntax: new options for setting critical hit probability and minimum used souls amount, also added many other improvments for updated kamael souls system; soul-attack type skills damage bonus is 4% per soul.
- From now on, AoE damage dealing skills will turn off hide state.
- New effects and syntax for blocking damage and increasing maximum MP amount for specified armor type.
- New effect for modifing magic critical damage amount.
- Focus-energy type skill effects were changed.
- Itemdata:
- Updated items equiping system: added new slots for newly added items.
- Skills cooldown minimum value = 0.1 sec.
- Elemental parameters were reworked.
- Redone effects for target canceling, servitor erasing, buffs stealing and buffs/debuffs canceling type skills, and they're aware of level difference and attributes power now.
- Redone effect algorithm and operating conditions for disarm type skills.
- Redone effects for targeting resistance and target canceling resistance type skills.
- Damage caused by "reflect damage" type skills will trigger appropriate type skills.
- Each effect now is sensitive to its order in skill-effects line.
- Cubics now will use damage/debuff skills only against enemies.
- Added new effects for equiping cloaks for armor-sets.
- Other technical changes:
- Recipe data: rebuilt all recipedata and its syntax for updated crafting system.
- Areadata/geodata: new options for describing area type - allow skill and allow item.
- Multisell: added functionality for Clan Reputation Points, Fame and PC Bang Points.
- NPC AI: new parameter for CNPC::IncrementParam() AI-funcion: [PARAM_PVPPOINTS] = 12 and other new AI-variables for creature.
- New section in server configuration files: initial inventory options for every class on new character creation.
- New server events logging system: clan leader transfer, augmentation, attributes enchanting, moving character to offline mode, Clan Reputation Points change, skill enchanting and package private store message change events now are being logged to server.
- Added processing of new Pumpking Event items: King Squash, Emperor Squash, Chrono Maracas.
- Olympiad winner/loser maximum points = 10.
- Skills cooldown now is always saved to database when Olympiad-participant is disconnected.
- Added multi-language system to support multi-langual NPC dialogs.

- Fixed bugs:
- Now you won't have ability to know character nickname which is holding Akamanah/Zariche swords by recommending him.
- Level 80 and above characters must have 9 recommendations limit, not 12.
- Akamanah/Zariche won't route through party when it was picked up by character.
- Now, while casting skill and holding Shift-key, system will initialize target visibility check.
- Adding attributes to hero weapons is forbidden now.
- Characters that are currently engaged in Olympiad Games can no longer receive party/friend invites.
- Captain of Royal Guard acquire Elder rank now.
- AI function CNPC::Announce() - message is shown for all characters now.
- Some new Vitality system effects won't recover Vitality when EXP isn't acquired at all now.
- Olympiad colisseum observation won't cause client errors anymore.
- Bug, when shortcuts in skillbar is disappearing on logon, has been fixed.
- Bug, when accidently some skils cooldown become to 500 days, has been fixed.
- Bug, when accidently Adena disappears while operating with warehouse, has been fixed.
- Bug, related to participation/withdraw in sieges, has been fixed.
- Bug, related to broken lethal effects and its effects list normal processing, has been fixed.
- Bug, when castle owner isn't changed after casting to Holything in some circumstances, has been fixed.
- Neverending freezing on sieges resuming won't appear anymore.
- Character won't receive damage/buffs/debuffs after when he comes to teleport/hide, if attack/casting to him begun before moving to teleport/hide.
- Life control tower issues on sieges is gone.
- Removed Lottery Ticket Seller from Innadril castle owner list.
- Now while being transformed you can summon your pet.
- Various issues were solved in Hellbound, also added stage-spawn system protection which is forbidding to hunt mobs in not opened stages.
- Death Penalty have permanent duration now.
- Bug, related to cubic mastery while changing subclass, has been fixed.
- Olympiad observation lag issues is solved.
- Removed extra unneccessary server-client traffic.
- Reworked "NPC-see-NPC" and added new "NPC-vision" algorithms.
- CacheD and Extender is now fully debugged and server won't chrash on sieges, while using new features and in many other circumstances.
- Some other geodata/areadata, clan priviledge bugs fixed.

...and it's still not full list of changes, about half of development improvements were skipped due to complicated and not so interesting descriptions for ordinary players (for example, "Ext.ini [ChatProxy] section new masks: 0x100000 - battlefield").

Also, there's not mentioned all changes which were made by our team. While getting ready for this Epilogue update Guardex team and our developers wrote millions lines of new code, each short news line about new/fixed feature means hundreds or even thousands new lines of code, so respect their work. They're keeping L2Off spirit alive.

Stay tunned and wait for more hot news.

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#2 User is offline   Mantas 

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Posted August 22, 2010 - 22:23

- Technical news:
- Skilldata:
- Soul-attack type effect was reworked slightly.
- Added support for new visual skill effects: Real Target, Death Mark, Skull Fear, Invincibility (#2), Air Stun, Air Root, Baguette Sword, Yellow Affro, Pink Affro, Black Affro, Stigma of Shillen.
- Few changes were made in effects-stacking system for skills: Song of Purification, Dance of Berserker, Deflect Magic.
- Itemdata:
- New algorythmic-functions has been added to let to check if item can be equiped and used on specified territory without height checking (part of Fortress system future or even someday - Territory Wars).
- Other technical changes:
- Fame Points cap has been changed from 65'000 to 50'000.
- Various changes and solved out issues in HTML multi-language system.
- Normally you gain 1 evasion per level, however from level 70 now you'll gain 1+1 evasion/accuracy per level (where extra +1 is added - it's due to new high level bonus). From level 78 you'll gain 1+2 evasion/accuracy per level.
- Normally, when factoring resists level bonus is applied to the opposed attribute check, that bonus is increased to level bonus +2 for levels 70-77 and level bonus +4 for levels 78-80.
- Added few newly updated NPC AI functions for getting buffs from NPC (with and without MP consuption) and for getting salutation from dead NPC right after you gain new level.
- GM command "//subjob new [new_class]" now is aware of kamaels classes.
- New crontab parameters has been added to configure schedule of Grand Olympiad Games, code examples:

Quote

From Monday to Friday, from 20:00 to 23:00:
0 0 18 * * sat,sun olympiad_match_start
0 0 0 * * sun,mon olympiad_match_stop
Saturday and Sunday only, from 18:00 to 24:00:
0 0 20 * * mon-fri olympiad_match_start
0 0 23 * * mon-fri olympiad_match_stop

- Damage bonus system for long-ranged physical attacks has been reworked:

Quote

range (0.00 .. 0.50] = damage * 0.70
range (0.50 .. 0.70] = damage * 0.85
range (0.70 .. 0.85] = damage * 1.00
range (0.85 .. oo ] = damage * 1.15

- Fixed bugs:
- Solved out few SoE issues.
- Bug, when there wasn't ability to use non-english characters in private chat, GM commands, etc., has been fixed.
- Bug, when there was ability to use remote range magic skills (like Cyclone, Gehena, etc.) without range limits, has been fixed.
- Solved out few traits/resists system issues.
- Bug, when there was ability to get your MP fully recovered after resumoning your pet, has been fixed.
- Bug, when there wasn't ability to open Community Board without speaking to any NPC, has been fixed.

We'll post some script-pack updates (new raidbosses, quests, maybe instances, etc.) a bit later, so wait for more.
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#3 User is offline   Mantas 

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Posted September 16, 2010 - 22:42

[EN] Atm, we're working on new Hellbound Isle stages (8,9,10) and on new NPC AI & spawn data, including primary fortress scripts. More information will be posted later.

[LT] Šiuo metu mes dirbame ties naujais Hellbound salos lygiais (8,9,10) ir ties naujais NPC AI bei spawn'o duomenimis, įskaitant pirminius fortų skriptus. Daugiau informacijos bus vėliau.
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#4 User is offline   Mantas 

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Posted September 18, 2010 - 23:05

[EN] Today we newly builded updated dropdata for all NPC-monsters. Also fixed armor sets' bonuses. Needs to test these 2 things. PTS is currently online.

[LT] Šiandien mes naujai paruošėme atnaujintą dropdata visiems NPC monstrams. Taip pat pataisėme armorų setų bonusus. Reikia testuoti šiuos 2 dalykus. PTS šiuo metu yra online
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#5 User is offline   Mantas 

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Posted September 18, 2010 - 23:08

[EN] Tomorrow we're going to work on updated all NPCs stats and spawns. Starting to build new primary system for new zones from Epilogue.

[LT] Ryt mes planuojame dirbti ties atnaujintais visų NPC statsais ir spawnais. Pradedama ruošti nauja pirminė sistema naujoms zonoms iš Epilogue.
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#6 User is offline   Mantas 

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Posted September 19, 2010 - 13:14

[EN] From now on follow our Twitter feed - twitter.com/L2Beyond - if you want to know what's done, what we're doing and what we're going to do. Forum will get only the most important news, so follow us via twitter.com/L2Beyond

[LT] Nuo šiol sekite mūsų Twitter kanalą - twitter.com/L2Beyond - jei norite žinoti kas padaryta, ką darome ir ką mes planuojame padaryti. Forumas gaus tik pačias svarbiausias naujienas, tad sekite mus per twitter.com/L2Beyond
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#7 User is offline   Mantas 

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Posted September 28, 2010 - 14:24

[LT] Atnaujinti NPC statsai; zonas, kurių veikimas bus geras, pridėsim kiekvieną individualiai.
Dabar atliekami paskutiniai paskutiniai patikrinamieji darbai prieš atnaujinimą, žiūrima kokios zonos kaip veikia ir ką dar ten greit patvarkyt jei reiks.

Fortai: per šį atnaujinimą jų dar nebus; naujausi pakeitimai fortų sistemai iš Guardex komandos buvo pranešti praėjusį penktadienį, jog ji yra beta versijos ir testuojama; ar bus įjungta fortų sistema per artimiausius ekstenderio atnaujinimus - priklausys nuo to kaip pasidarbuos Guardex komanda, kadangi toji sistema dar yra kreivoka...

[EN] Updated NCP stats: zones, which will work properly, we'll add each individualy.
Currently we're checking everything before update, we're supervising how works each zone and what we could to fix there if needed.

Fortresses: during this update it won't be implemented; the newest changes about fortresses system from Guardex team were announced last friday, it's in beta version and testing; whether it will be implemented during upcomming extender updates - it will depend on how much work will be dedicated from Guardex team, because currently that system is quite buggy...
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#8 User is offline   Mantas 

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Posted September 28, 2010 - 17:41

Kas atsakingas už žaidimo serverio programavimą - dirba game serve.
Kas atsakingas už web tinklą ir informacijos plėtrą - dirba ties svetaine. Dauguma svetainės funkcijų veiks šį vakarą.
Vaizdžiai sakant „karvių melžėja traktoriaus nepataisys“. Tad energiją atiduoda kiekvienas kur reikia pagal savo kvalifikaciją.
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#9 User is offline   zizitop 

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Posted September 28, 2010 - 17:57

View PostMantas, on September 28, 2010 - 14:25, said:

Senai parašyta yr kad "this September".


Tai per ras dvi likusias dienas idesit epiloga ?? :o
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#10 User is offline   Tilakoidas 

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Posted September 29, 2010 - 09:12

View Postzizitop, on September 28, 2010 - 17:57, said:

Tai per ras dvi likusias dienas idesit epiloga ?? :o


siap katik pastebejau prie downloads yra epilogo pach :blink:

ar epilogas veikia ar dar ne? :huh:
"Patirtis - savoka, kuria zmones naudoja savo gyvenimo nesekmems apibudinti"

#11 User is offline   Carmen 

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Posted September 29, 2010 - 09:59

View PostTilakoidas, on September 29, 2010 - 09:12, said:

siap katik pastebejau prie downloads yra epilogo pach :blink:

ar epilogas veikia ar dar ne? :huh:

veikia pts, ir pach ptsui :)
Sunku būti kukliam, kai esi geriausias...

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#12 User is offline   Diegas 

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Posted September 29, 2010 - 11:31

Mantai, toks svarbus bet kazkaip visu uzmirstas klausimas. Kaip planuojama vitality sistema? Kaip veiks dabartiniai credit coins ir pan?

#13 User is offline   Carmen 

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Posted September 29, 2010 - 11:55

View PostDiegas, on September 29, 2010 - 11:31, said:

Mantai, toks svarbus bet kazkaip visu uzmirstas klausimas. Kaip planuojama vitality sistema? Kaip veiks dabartiniai credit coins ir pan?

pts vitality linija bent buvo :) kazkur maciau lyg zadejo kad ji veiks kaip priklauso, o cc speju liks kaip buves :) aisku administracijos pozicija butu geriau :) nei mano nuomone :)
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#14 User is offline   Tilakoidas 

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Posted September 29, 2010 - 12:45

View PostCarmen, on September 29, 2010 - 09:59, said:

veikia pts, ir pach ptsui :)


siap pts servukas veikia jau nuo 2010.09.13 jei neklystu, bet pach idejo tik dabar, del to ir kilo klausimas :rolleyes:
"Patirtis - savoka, kuria zmones naudoja savo gyvenimo nesekmems apibudinti"

#15 User is offline   Carmen 

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Posted September 29, 2010 - 13:30

View PostTilakoidas, on September 29, 2010 - 12:45, said:

siap pts servukas veikia jau nuo 2010.09.13 jei neklystu, bet pach idejo tik dabar, del to ir kilo klausimas :rolleyes:

na kad ne pach jau ir senokai idetas, tik buvo ne prie downlauds o prie news :) o cia kaip speju del to kad kaip mantas sake, svetaine tvarko atskiri zmones ir tik dabar pakeite svetaine ir sukrove kur ka reikia :)
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#16 User is offline   Tilakoidas 

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Posted September 29, 2010 - 18:13

View PostCarmen, on September 29, 2010 - 13:30, said:

na kad ne pach jau ir senokai idetas, tik buvo ne prie downlauds o prie news :) o cia kaip speju del to kad kaip mantas sake, svetaine tvarko atskiri zmones ir tik dabar pakeite svetaine ir sukrove kur ka reikia :)


na aisku, aciu uz info ;)
"Patirtis - savoka, kuria zmones naudoja savo gyvenimo nesekmems apibudinti"

#17 User is offline   Mantas 

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Posted September 29, 2010 - 19:02

View PostCarmen, on September 29, 2010 - 13:30, said:

na kad ne pach jau ir senokai idetas, tik buvo ne prie downlauds o prie news :) o cia kaip speju del to kad kaip mantas sake, svetaine tvarko atskiri zmones ir tik dabar pakeite svetaine ir sukrove kur ka reikia :)

PTS patchas tiks ir po update (galbūt reiks tik viena mažiuką failiuką pakeist ir viskas).
Svetainę visada tvarkau aš. Atnaujinti ją galiu kada tik noriu. Tiesiog tada kalba buvo apie darbų pasiskirstymą ir individualią kvalifikaciją - kas ką geriau sugeba tą ir daro.
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#18 User is offline   Zuuuikis 

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Posted September 30, 2010 - 10:45

Siandien Epiloque is coming, isn't it? :)

#19 User is offline   Isrinktasis 

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Posted September 30, 2010 - 12:19

View PostZuuuikis, on September 30, 2010 - 10:45, said:

Siandien Epiloque is coming, isn't it? :)

Taip zuuuki,jau ir updeita paleido 13:16 serveris isjungtas.
O kai ijungs bus epilogas,o kas jame jau niekas nezino :)
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#20 User is offline   Zuuuikis 

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Posted September 30, 2010 - 12:55

Aciu, A6 uz info.

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